FastWave2.0/src-tauri/src/component_manager.rs

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use crate::{AddedDecodersCount, DecoderPath, RemovedDecodersCount};
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use once_cell::sync::Lazy;
use std::sync::Arc;
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use tauri::async_runtime::{Mutex, RwLock};
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use wasmtime::component::{Component as WasmtimeComponent, *};
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use wasmtime::{AsContextMut, Engine, Store};
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use wasmtime_wasi::{WasiCtx, WasiView};
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bindgen!();
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pub static DECODERS: Lazy<Arc<RwLock<Vec<Component>>>> = Lazy::new(<_>::default);
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static ENGINE: Lazy<Engine> = Lazy::new(<_>::default);
static LINKER: Lazy<Linker<State>> = Lazy::new(|| {
let mut linker = Linker::new(&ENGINE);
wasmtime_wasi::add_to_linker_sync(&mut linker).unwrap();
Component::add_to_linker(&mut linker, |state: &mut State| state).unwrap();
linker
});
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pub static STORE: Lazy<Arc<Mutex<Store<State>>>> = Lazy::new(|| {
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let store = Store::new(
&ENGINE,
State {
ctx: WasiCtx::builder().build(),
table: ResourceTable::new(),
},
);
Arc::new(Mutex::new(store))
});
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pub struct State {
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ctx: WasiCtx,
table: ResourceTable,
}
impl WasiView for State {
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fn ctx(&mut self) -> &mut WasiCtx {
&mut self.ctx
}
fn table(&mut self) -> &mut ResourceTable {
&mut self.table
}
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}
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impl component::decoder::host::Host for State {
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fn log(&mut self, message: String) {
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println!("Decoder: {message}");
}
}
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pub async fn remove_all_decoders() -> RemovedDecodersCount {
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let mut decoders = DECODERS.write().await;
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let decoders_count = decoders.len();
decoders.clear();
decoders_count
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}
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// @TODO Make println work on Windows in release mode?
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// https://github.com/tauri-apps/tauri/discussions/8626
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// @TODO Remove / improve comments below
// Testing
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//
// Rust
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// FW.add_decoders(["../test_files/components/rust_decoder/rust_decoder.wasm"])
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// FW.add_decoders(["../test_files/components/rust_decoder/rust_decoder.wasm", "../test_files/components/rust_decoder/rust_decoder.wasm"])
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//
// JS
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// FW.add_decoders(["../test_files/components/javascript_decoder/javascript_decoder.wasm"])
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//
// Python
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// FW.add_decoders(["../test_files/components/python_decoder/python_decoder.wasm"])
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//
// Remove all
// FW.remove_all_decoders()
//
// All Debug
// FW.add_decoders(["../test_files/components/rust_decoder/rust_decoder.wasm", "../test_files/components/javascript_decoder/javascript_decoder.wasm", "../test_files/components/python_decoder/python_decoder.wasm"])
//
// All Release
// FW.add_decoders(["../../test_files/components/rust_decoder/rust_decoder.wasm", "../../test_files/components/javascript_decoder/javascript_decoder.wasm", "../../test_files/components/python_decoder/python_decoder.wasm"])
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pub async fn add_decoders(decoder_paths: Vec<DecoderPath>) -> AddedDecodersCount {
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println!("Decoders: {decoder_paths:#?}");
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println!("Current dir: {:#?}", std::env::current_dir().unwrap());
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let mut added_decoders_count = 0;
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// @TODO (?) New thread to prevent "Cannot start a runtime from within a runtime."
// when a call to a component fails / panics
// std::thread::spawn(move || {
// futures::executor::block_on(async move {
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for decoder_path in decoder_paths {
if let Err(error) = add_decoder(&decoder_path).await {
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eprintln!("add_decoders error: {error:?}");
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} else {
added_decoders_count += 1;
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}
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}
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// })
// }).join().unwrap();
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added_decoders_count
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}
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async fn add_decoder(path: &str) -> wasmtime::Result<()> {
let wasmtime_component = WasmtimeComponent::from_file(&ENGINE, path)?;
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let mut store_lock = STORE.lock().await;
let mut store = store_lock.as_context_mut();
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let component = Component::instantiate(&mut store, &wasmtime_component, &LINKER)?;
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println!(
"Decoder name: {}",
component
.component_decoder_decoder()
.call_name(&mut store)?
);
component
.component_decoder_decoder()
.call_init(&mut store)?;
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DECODERS.write().await.push(component);
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Ok(())
}