FastWave2.0/src-tauri/src/component_manager.rs

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use crate::{AddedDecodersCount, DecoderPath};
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use wasmtime::component::{Component as WasmtimeComponent, *};
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use wasmtime::{Engine, Store};
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use wasmtime_wasi::{WasiCtx, WasiView};
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bindgen!();
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struct State {
ctx: WasiCtx,
table: ResourceTable,
}
impl WasiView for State {
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fn ctx(&mut self) -> &mut WasiCtx {
&mut self.ctx
}
fn table(&mut self) -> &mut ResourceTable {
&mut self.table
}
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}
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impl component::decoder::host::Host for State {
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fn log(&mut self, message: String) {
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println!("Decoder: {message}");
}
}
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// @TODO Make println work on Windows?
// https://github.com/tauri-apps/tauri/discussions/8626
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// @TODO Remove / improve comments below
// Testing
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// FW.add_decoders(["../test_files/components/rust_decoder/rust_decoder.wasm"])
// FW.add_decoders(["../test_files/components/javascript_decoder/javascript_decoder.wasm"])
// FW.add_decoders(["../test_files/components/python_decoder/python_decoder.wasm"])
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pub fn add_decoders(decoder_paths: Vec<DecoderPath>) -> AddedDecodersCount {
println!("decoders in Tauri: {decoder_paths:#?}");
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println!("Current dir: {:#?}", std::env::current_dir().unwrap());
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let decoder_paths_len = decoder_paths.len();
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// New thread to prevent panics caused by running runtime in runtime
// @TODO replace with Tokio's spawn_blocking?
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std::thread::spawn(move || {
if let Err(error) = add_decoder(&decoder_paths[0]) {
eprintln!("add_decoders error: {error:?}");
}
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})
.join()
.unwrap();
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decoder_paths_len
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}
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fn add_decoder(path: &str) -> wasmtime::Result<()> {
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let engine = Engine::default();
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let wasmtime_component = WasmtimeComponent::from_file(&engine, path)?;
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let mut linker = Linker::new(&engine);
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wasmtime_wasi::add_to_linker_sync(&mut linker)?;
Component::add_to_linker(&mut linker, |state: &mut State| state)?;
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let mut store = Store::new(
&engine,
State {
ctx: WasiCtx::builder().build(),
table: ResourceTable::new(),
},
);
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let component = Component::instantiate(&mut store, &wasmtime_component, &linker)?;
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println!(
"Decoder name: {}",
component
.component_decoder_decoder()
.call_name(&mut store)?
);
component
.component_decoder_decoder()
.call_init(&mut store)?;
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Ok(())
}