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@ -7,7 +7,7 @@ Welcome to **GPUResearch**, a project by The Joy of Hardware, Inc., dedicated to
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Initially, this repository serves as a knowledge base for documenting the lessons, challenges, and insights we uncover while learning how to design a GPU. We aim to create a valuable resource for others interested in GPU architecture, whether for educational, research, or commercial purposes. Over time, we will transition to modeling GPU IP in Clash Haskell and finally implement a synthesizable design in Bluespec.
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### Project Phases
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1. **C-Based GPU Model (Knowledge Capture)**: A software model in C, driven by PortableGL, to explore GPU architecture and document design insights.
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1. **C-Based GPU Model (Knowledge Capture)**: A hardware model in C, driven by PortableGL, to explore GPU architecture and document design insights.
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2. **Clash Haskell Model**: A functional simulation in Clash Haskell for verification and refinement of the GPU design.
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3. **Bluespec Haskell Model**: A synthesizable hardware design in Bluespec Haskell, targeting FPGA implementation and eventual commercial IP.
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