public members in ScopeIdx seem to be useful in a frontend GUI
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@ -27,11 +27,11 @@ pub(super) struct Metadata {
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}
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}
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// We do a lot of arena allocation in this codebase.
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// We do a lot of arena allocation in this codebase.
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#[derive(Debug, Copy, Clone)]
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub struct ScopeIdx(pub usize);
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pub struct ScopeIdx(pub usize);
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub struct SignalIdx(pub usize);
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pub struct SignalIdx(pub(super) usize);
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#[derive(Debug)]
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#[derive(Debug)]
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pub(super) struct Scope {
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pub(super) struct Scope {
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