use crate::{AddedDecodersCount, DecoderPath}; use wasmtime::*; pub fn add_decoders(decoder_paths: Vec) -> AddedDecodersCount { println!("decoders in Tauri: {decoder_paths:#?}"); wasmtime_test().unwrap(); decoder_paths.len() } fn wasmtime_test() -> wasmtime::Result<()> { let engine = Engine::default(); // Modules can be compiled through either the text or binary format let wat = r#" (module (import "host" "host_func" (func $host_hello (param i32))) (func (export "hello") i32.const 3 call $host_hello) ) "#; let module = Module::new(&engine, wat)?; // Host functionality can be arbitrary Rust functions and is provided // to guests through a `Linker`. let mut linker = Linker::new(&engine); linker.func_wrap( "host", "host_func", |caller: Caller<'_, u32>, param: i32| { println!("Got {} from WebAssembly", param); println!("my host state is: {}", caller.data()); }, )?; // All wasm objects operate within the context of a "store". Each // `Store` has a type parameter to store host-specific data, which in // this case we're using `4` for. let mut store: Store = Store::new(&engine, 4); // Instantiation of a module requires specifying its imports and then // afterwards we can fetch exports by name, as well as asserting the // type signature of the function with `get_typed_func`. let instance = linker.instantiate(&mut store, &module)?; let hello = instance.get_typed_func::<(), ()>(&mut store, "hello")?; // And finally we can call the wasm! hello.call(&mut store, ())?; Ok(()) }